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PAYDAY 3

Operation Medic Bag: Blog Update #5 – Update 1.1.2 Preview

By PAYDAY 3
Hello Heisters! In our ongoing efforts to increase patch frequency, we decided to forego this week's blog in favor of giving a preview of patch notes from the next game update. Our goal with that is to get smaller updates out more often so we can work more effectively with your feedback. We’re back in action with Dev Updates as well, so check out the video version of these topics if you prefer video over text! While more changes are still on their way and being worked on as part…
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Operation Medic Bag: Blog Update #4 – Fortitude and Adrenaline

By PAYDAY 3
Hello, heisters! This is Miodrag “Mio” Kovačević, game director on PAYDAY 3, and today I’d like to talk to you about our new Fortitude skill line and the new “Adrenaline” mechanic. We talked about these features in a PAYDAY 3 stream back in January, but as it always goes with game development, there were some changes based on both internal playtesting and limited testing with some of our Payday players. “Adrenaline” was previously mentioned by its internal name “Overheal,” but we’ve changed the name to better reflect some changes we’ve…
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Operation Medic Bag: Blog Update #3 – The Initial Focus

By PAYDAY 3
Let’s talk about the initial focus! We went out with this list when we first announced Operation Medic Bag. We wanted to go into some detail about a few of these topics that have created discussions in and around the PAYDAY world. Today’s blog is about the initial focus, aka the things that didn’t have a description in the original post. The bigger topics, like DLC pricing, UE5, the new matchmaking and challenge system warrant their own blog posts. Some of these are already in the works, while others are…
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Operation Medic Bag: Blog Update #2 – Adaptive Armor Lining

By PAYDAY 3
Hello, heisters! This is Miodrag “Mio” Kovačević, game director on Payday 3, and I’d like to talk to you about the new Adaptive Armor we are introducing to the game and armor in general. The Adaptive Armor has gone both through internal testing and testing with some of our Payday players. We’ve gotten promising feedback and are ready to show you what we’ve been brewing. Armor has been a popular topic among the community, and a fairly polarizing one. What we initially envisioned was a resource that eventually runs out…
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PAYDAY 3: Update 1.1.1 Changelog

By PAYDAY 3
Update Highlights & New Features In addition to about 300 bug fixes and improvements getting implemented, we’re happy to introduce the first of the features coming out of "Operation Medic Bag", our grand game improvement project. Nvidia Image scaling upscaler (NIS), Nvidia DLAA(v3.5), Nvidia DLSS super resolution(v3.5). Some new tech features that let us take advantage of Nvidia's advanced features. DirectX 12 Added DirectX12 as the standard graphics API, inhouse testing shows a significant performance improvement when using DX12. DX11 remains and can be manually chosen with the launch option…
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Operation Medic Bag: Blog Update #1

By PAYDAY 3
The first of many blog posts to come! We have a number of topics to bring up in these posts, we want to go into more detail on a lot of the topics we spoke on in the most recent Reddit AMA. Today we will be talking about the learnings from our AMA as well as the upcoming update. Targeted around end of February / beginning of March, we’ll be touching upon some of the additions and fixes we’ve got lined up for our first update of 2024. AMA Summary…
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Welcome to Operation Medic Bag

By PAYDAY 3
Hello Heisters! Last month, we shared a short update letting you know that we were working on an updated comprehensive roadmap of what we’re doing for PAYDAY 3 over the course of 2024. Summarizing all the feedback from our community, we have identified what we believe will be some of the most impactful changes to PAYDAY 3, listing them in this post. Making PAYDAY 3 live up to community expectations is a major project for our studio, so we’re grateful to have you along for the ride. Starting this project…
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PAYDAY 3: Our Plans Going Forward

By PAYDAY 3
Hello Heisters, We want to take some time today to explain what we’re planning for PAYDAY 3 going forward. We’re well aware that many of you aren’t satisfied with the game the way it is in its current state. Since launch, we’ve been reading your valuable feedback in forums, social media and in video comments in addition to the FeatureUpvote page. This helps us massively and is crucial to the continued development of PAYDAY 3. In order to turn your feedback into action, we’ve put together a strike team of…
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Community Update: Elisabeth and Mio discuss Upcoming Changes

By PAYDAY 3
On Thursday’s Live Stream, Community Manager Elisabeth & Senior Gameplay Designer Mio walked through a summary of upcoming changes to PAYDAY 3, which you can check out in the VOD below, or scroll to the bottom for a text summary of the stream! Upcoming Changes These will be dropping in the next update! Techie Weapons Skills Equipment OVERKILL Difficulty Work-In-Progress Changes These are currently being worked on and may be included in future updates: Techie Weapons Equipment New Skills Favors And finally: Check out What’s being Explored! Text Summary The…
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Upcoming changes to C-Stack Costs

By PAYDAY 3
We’re changing the prices of a few C-Stack items. While most costs are getting reduced, some by up to 1/3, the Lycan7 is having it’s C-Stack cost increased from 25 to 100. If you haven’t already, make sure to pick it up before the change happens on Monday, the 18th of December. It’s a great SMG! From 500 C-stacks to 200 C-Stacks CAR4 Monument KU59 Ruthless A114 Sentinel Mosconi12C the Poacher R880 Porch King From 300 C-Stacks to 150 C-Stacks Bison Long Ranger From 300 C-Stacks to 100 C-Stacks All…
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