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PAYDAY 3

Operation Medic Bag: Blog Update #11 – Interview with a Weapon Designer

By PAYDAY 3
I’m Oliver Zielinski, though I go by Oli. I’ve been in the industry since Jan 2019 and started at Starbreeze in Aug of 2023, just when the fun started. My role is ‘technical designer’, meaning that right now I work on balancing the weapons, as well as designing new systems around this area of PAYDAY 3. Did you start out as a designer? I’m actually trained as a programmer, but wanted to be more involved in the creative side of things, so I slowly transitioned into the tech design role…
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PAYDAY Community Day & Double Weapon XP Weekend

By PAYDAY 3
Hello heisters, Some of you may already be familiar with a community created initiative called the PAYDAY Community Day. This is an initiative started by pdLucky with a simple concept; Every first Friday of the month is PAYDAY Community Day! On this day you are encouraged to join the community and play any of the three PAYDAY games, and also participate in some fun challenges issued in the Community Day Discord server. As developers we really love this initiative and we wanted to take it one step further, and we…
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PAYDAY 3: Update 1.1.3 Changelog

By PAYDAY 3
Hello Heisters, As we gear up for an intense summer for the PAYDAY 3 team, more and more features are finishing up painting a more clear image of what the game should be. Our focus has been on stability and ensuring we can deliver what we want at the pace you want, and now finally we’re starting to see the fruits of that labor. Quickplay This feature lets players join ongoing session, either in lobby or ongoing heists. This is our first iteration of quickplay and is a feature we…
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PAYDAY 3: Blog Update #10 – Loud Modifiers and Difficulty

By PAYDAY 3
Hello Heisters! This week is all about difficulty, we’ve heard your feedback – adding the Fortitude skill line and Adaptive Armor made the game too easy. Thankfully there’s a plan, and that plan starts with Loud Modifiers! To provide us with answers on this complicated topic, we asked Game Director Miodrag “Mio” Kovačević a number of questions and as he tends to, he delivered. Loud Modifiers are meant as a way for us to customize difficulty without having to resort to +/- health or damage of the enemies. Instead, the…
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PAYDAY 3: Dev Update #4

By PAYDAY 3
Hello Heisters! We just released a new Dev Update detailing some of the improvements coming to PAYDAY 3 in its next update. For those who prefer reading over watching, here’s a write-up of the script! In addition to these features, there are a number of bug fixes and other improvements as per usual. The full patch notes will be published on the day of release. Quickplay Starting off with the big one, the first version of Quickplay is now ready to be deployed. This feature will prioritize putting you with…
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Operation Medic Bag: Blog Update #9 – Quickplay & Merging

By PAYDAY 3
Hello Heisters! This week we want to share our thoughts on two features slated for release in the next update, Quickplay and Player Merging. Quickplay will let players… quickly join a heist. That’s pretty much it. In this, the first iteration of the feature, we will simply aim to get players into any ongoing heist. You’ll be able to set the difficulty you’d prefer, then be put in a lobby that’s either underway or you’ll join an open lobby. Now, this version is a nice easy-to-use system that does the…
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Operation Medic Bag: Blog Update #8 – Designing the Techie

By PAYDAY 3
Hello Heisters, In this week’s blog post, we’ve flipped the format a bit and will interview our Game Director Miodrag “Mio” Kovačević. We asked Mio several questions regarding the Techie, its design, and implementation. He was kind enough to take time from his busy schedule to provide us with answers. Thus far, we’ve put all blog posts under the Operation Medic Bag umbrella. We have seen some feedback from the community regarding this and how it doesn’t seem fitting. We think it’s important to speak about the game overall, to…
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Operation Medic Bag: Blog Update #7 – Shock Grenade

By PAYDAY 3
Hello, heisters! This is Miodrag “Mio” Kovačević, game director on PAYDAY 3, and today I’d like to talk to you about the shock grenade, our new throwable that’s coming in a future update. The shock grenade, also known by its in-universe name “The Pig Tickler 187”, is a new crowd control tool for your arsenal. When you throw the grenade, it explodes three times before it expires. Any enemy hit by any of the three explosions will become stunned for one second, and after the stun expires, they will become…
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Operation Medic Bag: Blog Update #6 – Interview with PAYDAY 3 Composer Gustavo

By PAYDAY 3
There is a massive variety of disciplines within the gaming industry. Thoughts may go immediately to coders, artists, or designers. Of course, there are many more, from 2D artists and visual effects to marketing and customer service. One of the most fantastic aspects of creating games is how all these disparate professions come together to create something beautiful as one. Today’s blog is about one of those skills rarely mentioned when first thinking about game development but tends to hold a prominent position in the hearts of players: music! We…
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PAYDAY 3: Update 1.1.2 Changelog

By PAYDAY 3
Update Highlights & New Features While more changes are still on their way and being worked on as part of "Operation Medic Bag", we want to adapt and react to the current playstyles, and mix things up and expand your arsenal for the upcoming challenges. New Adaptive Armor This brand new armor has the unique ability of not taking any trauma damage, meaning that unless its chunk depletes completely, it’ll fully restore in 4.5 seconds Read More. Medic Bag Improvement (Adrenaline) All Medic Bags and kits will have the Adrenaline…
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