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PAYDAY 3

PAYDAY 3 Server Infrastructure Testing

By PAYDAY 3
Hey heisters, A little bit of a service announcement to make sure the community is aware of what’s happening! Starting from June 13th 14:00 CEST at 14:00 CEST, we will be testing improvements to the server infrastructure for PAYDAY 3. The aim is that this test remains active over the weekend as a perpetual test, but of course our teams and partners will be monitoring stability so that if an issue arises it can be resolved quickly, or we revert to our previous infrastructure as required. What this means for…
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PAYDAY 3: Update 1.1.5 Changelog

By PAYDAY 3
Tech & Crashes Fixed physics-related crash on PS5 Fixed crash related to DX12 Fixed a crash that could occur when hacking the Techie drones Fixed a crash on the Epic Games Store version of the game Resolved matchmaking, sometimes taking an unduly long time or ending up finding no game Skills Fixed an issue causing bodies carried while the ‘Drop cloth’ (Assassin) skill timer finishes to become undetectable UI Added info pop-up on Mask of the Week feature on PS5 Added missing text strings when inviting a player using Nebula…
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Operation Medic Bag: Blog Update #16 – Solo Mode, Double Cash, and Donuts

By PAYDAY 3
Hello Heisters! This week, we’ll go into a bit of detail on the upcoming solo mode feature. We’ve previously mentioned it, but the information is split between blogs, livestream snippets, and FAQ comments. So, let’s collect our thoughts and posts in one place and explain what we’re doing and what we hope this feature will accomplish, as well as how we imagine the v2 of the feature will look later on. To begin with, “What the heck is Solo Mode?” Some time during the launch campaign of PAYDAY 3, we…
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PAYDAY 3: Blog Update #15 – Unsung Heroes of Update History

By PAYDAY 3
With all the stuff for Update 1.1.4 and the preparation for Boys in Blue, we haven’t had time to prepare an Operation Medic Bag Blog this week. So, instead, let’s give props to a team that has been working hard to make PAYDAY 3 look and play better. The animation team has been absolutely nailing it lately. They saw your feedback on the lack of first-person animations and promptly started working to include them. Boom, done. Someone mentioned they missed weapon inspection animations, and a few weeks later, weapon inspection…
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PAYDAY 3: Dev Update 05

By PAYDAY 3
Welcome to Dev Update 05, where we’ll take you through the details of Patch 1.1.4. If you missed our previous blogs covering some of these topics in more detail, check the links below. Blog posts related to this Dev Update! Blog Update #12 – Mask of the Week Roadmap Update Blog Update #13 – Challenges & Progression Blog Update #14 – Assassin Skill Line The post PAYDAY 3: Dev Update 05 appeared first on PAYDAY Official Site.
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PAYDAY 3: Update 1.1.4 Changelog

By PAYDAY 3
New Additions Infamy Points replacing challenges This feature has been described in its very own blog post. It replaces the previous challenges with a more traditional leveling system. For now, we left the menu in place and untouched. We’re still deciding whether to reuse or remove it. 6 rotating loud modifiers In an effort to address the community's feedback on difficulty, we’re starting by adding some loud modifiers. These are meant to add difficulty and promote a change in playstyle without just giving enemies more HP. For details, we devoted…
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Operation Medic Bag: Blog Update #14 – Assassin Skill Line

By PAYDAY 3
Hello, heisters! This is Miodrag “Mio” Kovačević, game director on PAYDAY 3, and today I’d like to talk to you about the upcoming Assassin skill line. The Assassin skill line is a hybrid skill line that has use in both loud and stealth. The main focus of it are suppressed weapons and marking targets, all the while leveraging the RUSH buff.  The skills are powerful complements to both playstyles, focusing heavily on silencers, RUSH and marking. The Assassin skill line lets you gain RUSH more reliably and empowers silencers while…
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Operation Medic Bag: Blog Update #13 – Challenges & Progression

By PAYDAY 3
Happy Friday heisters, As mentioned last week, we’ll cover the new progression system coming to PAYDAY 3 in the next game update. We’ve spoken on it in loose terms before, but the current challenge system is being removed from the game to make way for the new system. Why change!? We had good intentions with the current system and how it was initially set up, but obviously, it did not work out as planned for a number of reasons. The challenges themselves weren’t particularly interesting to a lot of the…
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Operation Medic Bag: The Roadmap

By PAYDAY 3
So! We’ve talked around the topic of a “bigger update” for a while now. Let’s fekking go. We want to bring everyone up to speed on where we are with Operation Medic Bag and where we’re going, since we hit most of the goals from the February list. Today’s post will cover what we’ve done so far with a future goal of putting together an interactive website to present our grand plans for the summer. Notably missing from this list is the ‘Daily Activities’ feature teased in Blog Post 12.…
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Operation Medic Bag: Blog Update #12 – Dailies, Mask of the Week

By PAYDAY 3
Hello Heisters!  Today, we’ll go into more detail on two new features coming to PAYDAY 3, the Daily Activities and the Mask of the Week. Let’s start at the beginning: why did we feel these two features are essential for the game?  The first reason is that we are removing the Challenge-based progression system as was stated in the original Operation Medic Bag post. For those reading this, that’s probably not a concern, but for our new players—those initial levels where you go from Infamy 1 to Infamy 8 in…
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