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Almir

PAYDAY 3: Update 1.1.4 Changelog

By PAYDAY 3
New Additions Infamy Points replacing challenges This feature has been described in its very own blog post. It replaces the previous challenges with a more traditional leveling system. For now, we left the menu in place and untouched. We’re still deciding whether to reuse or remove it. 6 rotating loud modifiers In an effort to address the community's feedback on difficulty, we’re starting by adding some loud modifiers. These are meant to add difficulty and promote a change in playstyle without just giving enemies more HP. For details, we devoted…
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Operation Medic Bag: Blog Update #14 – Assassin Skill Line

By PAYDAY 3
Hello, heisters! This is Miodrag “Mio” Kovačević, game director on PAYDAY 3, and today I’d like to talk to you about the upcoming Assassin skill line. The Assassin skill line is a hybrid skill line that has use in both loud and stealth. The main focus of it are suppressed weapons and marking targets, all the while leveraging the RUSH buff.  The skills are powerful complements to both playstyles, focusing heavily on silencers, RUSH and marking. The Assassin skill line lets you gain RUSH more reliably and empowers silencers while…
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Operation Medic Bag: Blog Update #13 – Challenges & Progression

By PAYDAY 3
Happy Friday heisters, As mentioned last week, we’ll cover the new progression system coming to PAYDAY 3 in the next game update. We’ve spoken on it in loose terms before, but the current challenge system is being removed from the game to make way for the new system. Why change!? We had good intentions with the current system and how it was initially set up, but obviously, it did not work out as planned for a number of reasons. The challenges themselves weren’t particularly interesting to a lot of the…
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Operation Medic Bag: The Roadmap

By PAYDAY 3
So! We’ve talked around the topic of a “bigger update” for a while now. Let’s fekking go. We want to bring everyone up to speed on where we are with Operation Medic Bag and where we’re going, since we hit most of the goals from the February list. Today’s post will cover what we’ve done so far with a future goal of putting together an interactive website to present our grand plans for the summer. Notably missing from this list is the ‘Daily Activities’ feature teased in Blog Post 12.…
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Operation Medic Bag: Blog Update #12 – Dailies, Mask of the Week

By PAYDAY 3
Hello Heisters!  Today, we’ll go into more detail on two new features coming to PAYDAY 3, the Daily Activities and the Mask of the Week. Let’s start at the beginning: why did we feel these two features are essential for the game?  The first reason is that we are removing the Challenge-based progression system as was stated in the original Operation Medic Bag post. For those reading this, that’s probably not a concern, but for our new players—those initial levels where you go from Infamy 1 to Infamy 8 in…
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Operation Medic Bag: Blog Update #11 – Interview with a Weapon Designer

By PAYDAY 3
I’m Oliver Zielinski, though I go by Oli. I’ve been in the industry since Jan 2019 and started at Starbreeze in Aug of 2023, just when the fun started. My role is ‘technical designer’, meaning that right now I work on balancing the weapons, as well as designing new systems around this area of PAYDAY 3. Did you start out as a designer? I’m actually trained as a programmer, but wanted to be more involved in the creative side of things, so I slowly transitioned into the tech design role…
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PAYDAY Community Day & Double Weapon XP Weekend

By PAYDAY 3
Hello heisters, Some of you may already be familiar with a community created initiative called the PAYDAY Community Day. This is an initiative started by pdLucky with a simple concept; Every first Friday of the month is PAYDAY Community Day! On this day you are encouraged to join the community and play any of the three PAYDAY games, and also participate in some fun challenges issued in the Community Day Discord server. As developers we really love this initiative and we wanted to take it one step further, and we…
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PAYDAY 3: Update 1.1.3 Changelog

By PAYDAY 3
Hello Heisters, As we gear up for an intense summer for the PAYDAY 3 team, more and more features are finishing up painting a more clear image of what the game should be. Our focus has been on stability and ensuring we can deliver what we want at the pace you want, and now finally we’re starting to see the fruits of that labor. Quickplay This feature lets players join ongoing session, either in lobby or ongoing heists. This is our first iteration of quickplay and is a feature we…
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PAYDAY 3: Blog Update #10 – Loud Modifiers and Difficulty

By PAYDAY 3
Hello Heisters! This week is all about difficulty, we’ve heard your feedback – adding the Fortitude skill line and Adaptive Armor made the game too easy. Thankfully there’s a plan, and that plan starts with Loud Modifiers! To provide us with answers on this complicated topic, we asked Game Director Miodrag “Mio” Kovačević a number of questions and as he tends to, he delivered. Loud Modifiers are meant as a way for us to customize difficulty without having to resort to +/- health or damage of the enemies. Instead, the…
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PAYDAY 3: Dev Update #4

By PAYDAY 3
Hello Heisters! We just released a new Dev Update detailing some of the improvements coming to PAYDAY 3 in its next update. For those who prefer reading over watching, here’s a write-up of the script! In addition to these features, there are a number of bug fixes and other improvements as per usual. The full patch notes will be published on the day of release. Quickplay Starting off with the big one, the first version of Quickplay is now ready to be deployed. This feature will prioritize putting you with…
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