OVERKILL Software is a game development company that was founded in September 2009 by a group of hardened industry veterans. As time passed loads of cool members joined up to execute on the PAYDAY plan and in 2012, OVERKILL joined forces with Starbreeze Studios. Being a part of the new parent company, OVERKILL relocated to the Starbreeze offices in the heart of Stockholm and joined up with the rest of the Starbreeze team, gathering two great teams with rich and knowledgeable histories of how to make awesome First Person Shooter games.
Today, the OVERKILL crew is a blend of industry veterans, freshly graduated specialists and great partners. It’s a veritable melting pot of experience and ambition and a new approach to development that will kill over the traditions.
The company hierarchy is flat and lean, the work process is streamlined yet creative and the turnaround time is close to instant. We set our own deadlines, production rules and design our own pipeline – not an elite design company but a true inspired gameplay machine. We live and die by our gameplay.
We made PAYDAY: The Heist for PlayStation Network and PC, PAYDAY 2 for PC, Xbox 360/One, PlayStation 3/4 and are now working on PAYDAY 3.
Our passion is to create kick-ass cooperative action games together with our community and to bring back the game industry to its roots, when game developers made games for the gamers, not for the publishers. That, is OVERKILL.
To our ever supportive community; thank you for your support. We salute you!